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魔法门之英雄无敌7v1.8升级档下载

2017-03-09 未知 游民星空

需要先安装v1.7升级档

1、解压缩

2、安装升级补丁

3、开始游戏

》》点击进入下载页面《《

更新说明:

Update v1.8:

Content

[Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

General

[Fixed] If a magic guild is prebuilt in a town, the player can`t set its nspecialization.

[Fixed] Pathfinding ability and Pathfinder specialization.

[Fixed] In some campaigns, players can get stuck when spamming ESC during nscripted scenes.

[Fixed] Warcry abilities would not upgrade the icon frame of the ncorresponding warcry in the spellbook.

[Fixed] Unresolved text placeholder in the tooltips of the Onslaught nability and the upgraded Engage warcry.

[Fixed] Display of pink border showing on Necropolis town screen with ncertain graphic settings.

[Fixed] Skull Ring effect.

Gameplay

[Implemented] Pending Caravans now show up in the recruitment window until nthey depart at the end of your turn.

[Implemented] Altars and Seals now show up on the minimap.

[Implemented] Caravans arrived at a Fort but not unloaded, can now be naccessed and unloaded manually.

[Improved] The random Skilling Popup has been overhauled.

AI

Added Wait action to the Combat AI

Added Caravan handling for the Adventure AI - the AI will now try (if navailable) to supply their main fighting heroes with a caravan-based supply nchain

Adjusted AI scoring for the Adventure AI - it now tries to be more nproactive about gathering pickups and generally also engaging the player in ncombat more

Adjusted AI money management for the Adventure AI - reprioritised the order nin which AI purchases buildings/heroes/units

Adventure AI now uses Forts and external Dwellings more readily

Fixed smaller numerous bugs with AI scoring

Multi-player

[Fixed] A bug where the game would go out of synch when deploying more then n7 stacks in combat [Fixed] A visual bug where the resource income would be nincorrectly displayed.

[Fixed] A bug where the hero got deselected at the start of a new turn.

[Fixed] A bug where the game gets stuck when the AI attacked an empty ntown.

[Fixed] A bug where the player could multiply creature stacks under certain nconditions when using auto merge button in town.

[Fixed] A bug that caused a game crash sometimes when pressing "spectate" nafter losing a game.

[Fixed] A bug that caused the game to go Out of synch sometimes when a hero ndied.

[Fixed] A bug where the language of the AI player was incorrectly ndisplayed.

[Fixed] A visual bug where the camera clipped through the healing tent.

[Fixed] A visual that caused the town screen to shake.

[Fixed] A bug where the game gets stuck when pressing auto combat shortly nbefore the victory animation.

[Improved] Made Duel Multiplayer sessions more stable.

[Implemented] You are now no longer able to join session for which you ndon't have the map downloaded.

Level Design

Stronghold Map 2

[Fixed] An issue that players could teleport to town before fighting Jengo nin the Ritual Fight.

[Fixed] An issues with Cutscenes preventing the player from ending his turn nwhile running.

Stronghold Map 3

[Fixed] An issue that AI does not want to go through the portal, and ntherefore leading to the player not being able to end the map.

Dungeon Map 2

[Fixed] An issue that led the player to be stuck when spamming ESC during a nCutscene.

Dungeon Map 3

[Fixed] An issue with the quest 'The price of Friendship' not being ncompleted as the player is unable to reach the quest objective.

Scenario Timber Wars

[Fixed] An issue that triggered the defeat under wrong condition.

Editor

Object Properties

[Fixed] Capped Fog of War revealing radius properties to 300 to avoid ncrashes in the game.

[Fixed] Properties were only saved when the map was saved as well for nTowns, Forts, Garrisons and Hero Armies.

[Fixed] Clicking on the Landscape does not open an empty window nanymore.

[Fixed] Changes are not saved when closing the Property Window

[Fixed] Scroll feature from numeric box, to avoid that values are naccidentally changed when scrolling through the Property Window.

Dragon Utopia/Elemental Forge Properties

[Fixed] Editor crashes on removing Reward Item.

Merchant Properties

[Fixed] Editor crashes after deleting a 'RewardData' from Merchant building nproperties

Magic Menagerie/Elemental Conflux Properties

[Fixed] "Allowed Factions for Recruitment" option.

Battle Site properties

[Implemtented] Options to define Resources and specific Artefacts as nrewards.

Hero Properties

[Fixed] A crash when assigning a hero to a creature army with an unset nwarfare unit.

[Implemented] Increased level cap from 30 to 999.

Town Properties

[Fixed] No Scroll Bar present in the general tab.

[Fixed] The Govenor and the Garrision could not be removed once nassigned.

[Implemented] A Tooltip when the Govenor list is empty, explaining that nhero armies from the player need to be present on the map.

[Implemented] Sculpt Ground option.

[Implemented] Moved Garrison to its own tab.

Fort Properties

[Implemented] Local Guard Tab.

Map Properties

[Fixed] Custom player names not correctly displayed. If your map is naffected, you need to open the Map Properties, click OK and then save the nmap.

[Fixed] The Editor crashes if the underground layer is destroyed on the nauto-save pop-up.

[Implemented] Increased level cap from 30 to 999.

Chest Properties

[Removed] 'ResourceAmounts' option.

AI settings

[Implemented] AI tab to Town Properties.

[Implemented] AI ignore setting to Armies and Buildings.

[Implemented] AI border control setting to Armies.

[Implemented] AI stay in Area of Control setting to Armies.

Script Editor

[Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero nEXP' in the map to subtract hero EXP.

[Fixed] Script Editor does not save if the map name contains spaces

[Fixed] Speaker and Position properties are disabled when creating new ndialogue lines

[Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.

[Implemented] Custom Heroes into Script Editor Hero list.

[Implemented] Added proper councillor names to the SpeakerType selection of ndialogue lines.

[Implemented] Increased level cap from 30 to 999 in "Hero reached level" naction.

[Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them nfrom the "Quest" category to the "Game" category to make them easier to nfind.

[Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to nmake its function and connection to the Cell Triggers placed on the map more nobvious.

Unreal Editor

[Fixed] Editor cannot be launched after switching Renderer to DirectX n11.

[Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from nUnreal Editor.

Campaign Editor

[Fixed] Editor crashes after following certain steps and saving the ncampaign from the campaign tool.

Layer Tools

[Fixed] Selected combat map name doesn't save after the user hits ncreate.

[Fixed] Area of Control, Combat Map Areas and Passability do not open in nLayertool when user accesses them from Menu Bar.

[Fixed] Improper appearance of Academy Bridge observed when used in the nmap.

[Fixed] Improper appearance of Cartrographer and Fortune Teller when the nuser drags these buildings onto the map.

[Improved] Moved Town/Fort Connection Label to the top.

Audio

[Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any ncombat music when encountered

[Fixed] loss of background music after returning from a Battle Site ncombat

[Fixed] that combat map specific ambient sounds do not play if music is nmuted in the options

[Fixed] that combat map specific ambient sounds continued to play on the nadventure map after battle


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